Line Of Sight Vietnam Game
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Line of Sight creates a lot of tension, and you may find yourself constantly having trouble deciding whether you should poke your head out of the underbrush for a better view, or stay safely on your stomach. But it also too often crosses the fine line that separates enjoyable tension from frustration--it's not uncommon to be suddenly killed by an unseen enemy. The game does have an option to lower the amount of damage done by gunfire, allowing you to absorb a lot more punishment before dying, but doing so unfortunately also makes enemies considerably more difficult to defeat. On the "arcade" damage level, opponents can often withstand three or four headshots before going down. Neither damage option is entirely satisfying.
All of Line of Sight is, appropriately enough, played by obtaining a line of sight on the enemy and dispensing them as quickly as possible. In fact, that's what the game is about. It's not reflex, it's not planning, it's not strategy, it's slowly, methodically, tediously crawling and crouching about through the thick, and hopefully from higher ground wherever applicable. It's about scanning the terrain for anything that moves and thus can be shot.
The game is set during the Vietnam War, following the story of Private Chris Egan, a United States Army Special Forces ("Green Berets") soldier and his squad members, operating deep behind enemy lines.
Another Navy team proposal nFusion Interactive, which previously they wished players two quite successful action game set in the realities of World War II, IE. Deadly Dozen: Pacific Theater, a half-dozen and Deadly. This time we are moving to war-torn Vietnam, where in 1968 in the ranks of the front-line troops of the u.s. Army snipers appeared elite Green Berets to support Army operations. Their task was to guard moving infantry formation, the landing party, infiltration of enemy positions, organizing ambushes, etc. In the Line of Sight: Vietnam, the player can assume the role of one of the snipers and experience everything that you experience real, then the soldiers.
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What is known about SOG operations is that they consisted of (but were not limited to) reconnaissance, sabotage, raids and ambushes, prisoner snatches, and rescues of downed pilots and POWs. These are, naturally, the type of missions you'll be playing in the game as well. But even though you'll be behind enemy lines, and in the most hostile of environments, you won't be working alone. Similarly to what they did in Deadly Dozen 2, nFusion have once again included team AI to help you along the way. The number of your squad mates will vary depending on the mission, but there will be only a few of those where you'll get to solve matters on your own. As in nFusion's previous games, your buddies will play a key role, as they'll often watch your six and provide covering fire when things get really hairy. Given the fact that nFusion has already had plenty of experience in designing similar titles, it was to be expected that the team AI would work rather well, and it did; for the most part... Your squad mates use basic squad tactics and will do their best to cover your flank and rear. They will, however, get stuck on an odd object or two, and don't always know how to follow you up or down the stairs. Overall, they seem to have a lot of problems with confined spaces, but in an open jungle they are quite effective. Nonetheless, the fact that I had to baby-sit them to the designated location a couple of times didn't enhance my enjoyment of the game any.
Weapon properties in Line of Sight keep the action more intense, which is a good thing. Although the game is supposedly a sneaker shooter, I have found the gameplay to be a lot more action-oriented than that. The characteristics of the 3D engine allow for very dense jungle settings with even more vegetation than in Soldier of Fortune 2. The idea of this is to provide a setting where the line of sight would play a crucial role during combat. In a way, this is how it plays out, as it will be much harder for Vietcong to gun you down when you're crouched in some thick grass (you can go pron, btw). Still, the enemy AI is too accurate and environmentally aware sometimes, which kind of makes it impossible to sneak past them effectively. I swear there were a few incidents when even a lemming would have troubles spotting me, but they did somehow. During one of the night missions, an enemy soldier from about 150 yards away gunned me down even though he had no night vision equipment and it was pitch black outside. I don't know, maybe it's just me, but I doubt that even Vietcong knew the jungle terrain that well. Apart from this drawback, the AI acts believably enough, as they will duck for cover, retreat and use flanking tactics when they can. They will also try to take full advantage of the terrain.
The next three games yielded a 135-7 margin, with Notre Dame dismantling Navy (31-7, in Philadelphia), Pittsburgh (40-0) and Duke (64-0). The national championship was in sight, but reaching that goal would require navigating past road tests versus a pair of top-10 opponents. 2b1af7f3a8